Started texturing the first environment just part of it so far still have a lot more pillars to go
Thursday, December 30, 2010
Tuesday, December 28, 2010
Monday, December 27, 2010
Sunday, December 26, 2010
Friday, December 24, 2010
Wednesday, December 22, 2010
Tuesday, December 14, 2010
Sunday, December 12, 2010
Friday, December 10, 2010
Wednesday, December 8, 2010
Monday, December 6, 2010
Just a intro before my final
Just finished doing the intro for my final just a lil rough animation took ages to render but here it is quality is a lil low so dont mind that minor detail drop
Here it is
The song at the moment im using is As I Lay Dying's Upside down Kingdom so all rights are thiers as im not making any money of this video its just for my personal use . Ok so there is a major quality drop . Still need to put sound effects for the machine and stuff like that
For the higher quality (I hope) its on my vimeo
http://vimeo.com/17534770
And the turrets modelled
Here it is
The song at the moment im using is As I Lay Dying's Upside down Kingdom so all rights are thiers as im not making any money of this video its just for my personal use . Ok so there is a major quality drop . Still need to put sound effects for the machine and stuff like that
For the higher quality (I hope) its on my vimeo
http://vimeo.com/17534770
And the turrets modelled
Saturday, December 4, 2010
Friday, December 3, 2010
Thursday, December 2, 2010
So just a reminder for me to do list for what I need to get done in this post. I have to model up 4 environments so first would be a corridor leading to some sort of secret debriefing room , second is a hangar scene with the slingshotter as the chracter's vehicle he must use , third is a enemy base and lastly a scenery of a field with the character main vehicle
Story is set 40 years into the future and the scenery is scene is set 25 years after that where the world has no more countries more on two factions still figuring out what I would call them and the genral population . Main character is about late 40's male , second character is hot chick , third is a mechnanic in the hangar scene and the last is a ruthless general in the second scene
Other secondary concepts that I need to get done is the main chracter's rifle , base turrets for the enemy base
Pipeline processes that are invovled after this has been done is the modelling which I have gotten two for the vehicle ( need to draw perspective drawings for them still ) . The next step us texturing these vehicles , character and scene . Third process is the rigging for the vehicles such as set driven keys and other associated attributes for vehicle rigging , chracter rigging which is definately a much more pain then the vehicles . Lighting to be done also after this and then its the animating process and then rendering the most unfun part of this all course its a waiting process . I can practice on my drawing skills in that time and probably do some modelling on the side . Lastly will be animating and compositing and doing some matte painting for the scenes .
At the end the final product is something I hope I pull of and thanks to God so far ive manage to pull through even with a few setbacks here and there
Story is set 40 years into the future and the scenery is scene is set 25 years after that where the world has no more countries more on two factions still figuring out what I would call them and the genral population . Main character is about late 40's male , second character is hot chick , third is a mechnanic in the hangar scene and the last is a ruthless general in the second scene
Other secondary concepts that I need to get done is the main chracter's rifle , base turrets for the enemy base
Pipeline processes that are invovled after this has been done is the modelling which I have gotten two for the vehicle ( need to draw perspective drawings for them still ) . The next step us texturing these vehicles , character and scene . Third process is the rigging for the vehicles such as set driven keys and other associated attributes for vehicle rigging , chracter rigging which is definately a much more pain then the vehicles . Lighting to be done also after this and then its the animating process and then rendering the most unfun part of this all course its a waiting process . I can practice on my drawing skills in that time and probably do some modelling on the side . Lastly will be animating and compositing and doing some matte painting for the scenes .
At the end the final product is something I hope I pull of and thanks to God so far ive manage to pull through even with a few setbacks here and there
Wednesday, December 1, 2010
Ah much happier with this remodelled the body and thread plates looked at the head and realise it was fine , Im done with all the vehicles scratching the last vehicle as I dont think I will be needing it going to start on concepting the environments which is 4 at the moment i can think of which is the secret room , hangar type place , enemy base and some sort of scenery type environment which at the moment not sure what im going with , Gotta concept the characters which one is a older male in his late 40 typical badass type , a pretty hot chick his partner for the mission, a mechanic for the hangar scene , and the general
Here the last modeling of a vehicle for awhile now
Here the last modeling of a vehicle for awhile now
Tuesday, November 30, 2010
Monday, November 29, 2010
Just finished 90% of the stinger chopper concept , extremely happy with the 3d model of it just another 2 more vehicles to model
Finished stinger chopper model with wheels and all not happy with the landing gear but Ive maxed out my poly count with 56K faces on these coms thats too much for it to handle even
Finished stinger chopper model with wheels and all not happy with the landing gear but Ive maxed out my poly count with 56K faces on these coms thats too much for it to handle even
Sunday, November 28, 2010
Friday, November 26, 2010
Wednesday, November 24, 2010
The first tanks that I've have begun to model all still in a work in progress stage . They seem to be taking a good shape with additional modifications in terms of detailing them
First is the APC and the second is the Hellbringer MLRS ( Multiple Launch Rocket System)
The tank threads are going to be the biggest complication in modelling I believe
First is the APC and the second is the Hellbringer MLRS ( Multiple Launch Rocket System)
The tank threads are going to be the biggest complication in modelling I believe
Thursday, November 18, 2010
The silhouette of the concept soldiers that I worked on , based on body armour types from different inspirations
First time I've done character designs that I will take on to the next level
So I've finished up my first series of character design went lil better then I expected , I know some of the angling are off and even the proportions but for the first time I believe it has gone better then I thought still lot of work to be done but for now im happy with it
First time I've done character designs that I will take on to the next level
So I've finished up my first series of character design went lil better then I expected , I know some of the angling are off and even the proportions but for the first time I believe it has gone better then I thought still lot of work to be done but for now im happy with it
Wednesday, November 17, 2010
Done with the chopper side views . Just the buggies to finish off till I move on to finish off the perspectives for all the vehicles I have chosen for the final project my biggest concern in this project is going to be modelling the character and conceptualizing him and rigging and texturing and then there is animating him I'm definitely going crazy on this final one going to try and come out with something i better be proud of in the end for fuck sake
Sunday, November 14, 2010
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