Thursday, December 30, 2010

Started texturing the first environment just part of it so far still have a lot more pillars to go

Tuesday, December 28, 2010

Not as high textured quality compared to the other bunch i started so didnt really have the mood to texture it properly

Will probably come back later to tighten up some of the textures for now this is it

Monday, December 27, 2010

Some more WIP texturing for the next tank the Rapier MBT all the bodies will be textured last as I feel the small details take longer

Sunday, December 26, 2010

The concept environment for the enemy base from a distance similar style to my previous post but different area

Friday, December 24, 2010

So Ive got down to texturing some of the stuff even though I still got some stuff to concept up . But I'm working doing many different things at once so started texturing the buggy and tank so far.

Wednesday, December 22, 2010

Just finished up the concept for the intro scene should be something like this

Did some tweaks to the original image found some places that I could add to make the composition more interesting by adding an outpost in the distance probably should have made it bigger though.

Tuesday, December 14, 2010

Just some rough sketches for the generals office

Sunday, December 12, 2010

Completed last night the hallway second scene concept still got to do the connecting point into the general's office which is going to be super hi tech but here the line work so far this section

So the next part is the general's office then a 3/4 top orthographic view of the whole scene

Friday, December 10, 2010

So just finished the first pass of modelling early stages with the vehicle bay starting to worry a lil about how to actually put it all together

Vehicle Bay

Wednesday, December 8, 2010

Just finished up the hangar , vehicle bay concept now moving to a more detailed production painting the sci-fi militarish hallway corridor to the General's office

Just some thumbnail sketches to get an idea so far looking at 2 or 3

Monday, December 6, 2010

Just a intro before my final

Just finished doing the intro for my final just a lil rough animation took ages to render but here it is quality is a lil low so dont mind that minor detail drop

Here it is

The song at the moment im using is As I Lay Dying's Upside down Kingdom so all rights are thiers as im not making any money of this video its just for my personal use . Ok so there is a major quality drop . Still need to put sound effects for the machine and stuff like that

For the higher quality (I hope) its on my vimeo

And the turrets modelled

Saturday, December 4, 2010

Finished off with the first rifle now for the sniper

Friday, December 3, 2010

Both weapons have been completed so just putting them side by side to see if I have manage to achieve the same result for both. Just adding the turrets to this

Started on the weapon concepts so just a small on at the moment done with the assault rifles , steering towards the first design

Thursday, December 2, 2010

So just a reminder for me to do list for what I need to get done in this post. I have to model up 4 environments so first would be a corridor leading to some sort of secret debriefing room , second is a hangar scene with the slingshotter as the chracter's vehicle he must use , third is a enemy base and lastly a scenery of a field with the character main vehicle

Story is set 40 years into the future and the scenery is scene is set 25 years after that where the world has no more countries more on two factions still figuring out what I would call them and the genral population . Main character is about late 40's male , second character is hot chick , third is a mechnanic in the hangar scene and the last is a ruthless general in the second scene

Other secondary concepts that I need to get done is the main chracter's rifle , base turrets for the enemy base

Pipeline processes that are invovled after this has been done is the modelling which I have gotten two for the vehicle ( need to draw perspective drawings for them still ) . The next step us texturing these vehicles , character and scene . Third process is the rigging for the vehicles such as set driven keys and other associated attributes for vehicle rigging , chracter rigging which is definately a much more pain then the vehicles . Lighting to be done also after this and then its the animating process and then rendering the most unfun part of this all course its a waiting process . I can practice on my drawing skills in that time and probably do some modelling on the side . Lastly will be animating and compositing and doing some matte painting for the scenes .

At the end the final product is something I hope I pull of and thanks to God so far ive manage to pull through even with a few setbacks here and there

Wednesday, December 1, 2010

Ah much happier with this remodelled the body and thread plates looked at the head and realise it was fine , Im done with all the vehicles scratching the last vehicle as I dont think I will be needing it going to start on concepting the environments which is 4 at the moment i can think of which is the secret room , hangar type place , enemy base and some sort of scenery type environment which at the moment not sure what im going with , Gotta concept the characters which one is a older male in his late 40 typical badass type , a pretty hot chick his partner for the mission, a mechanic for the hangar scene , and the general

Here the last modeling of a vehicle for awhile now